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Diplomatico
Tech

Briefing: Hostile Volume – A game about adjusting volume with intentionally bad UI

Strategic angle: Explore the unique challenges of a game designed with frustrating user interface choices.

editorial-staff
1 min read
Updated 28 days ago
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Hostile Volume is a game that centers around the concept of adjusting volume, but it does so with a user interface that is deliberately designed to be frustrating.

This approach to game design highlights the importance of UI in gameplay mechanics and player engagement, as players must navigate intentionally poor design choices.

The game's innovative mechanics may serve as a case study for developers interested in the interplay between user experience and gameplay, raising questions about design philosophy in interactive systems.